Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation

A graphic with an orange background displaying the United Nations Sustainable Development Goal 9, which is about industry, innovation, and infrastructure. It features a white icon of three interlinked cubes.
An infographic from the UN Sustainable Development Goals report 2022, focusing on industry, innovation, and infrastructure. It discusses global manufacturing recovery, small-scale industries, passenger airline struggles, resilience of higher-technology industries, and impacts of the crisis on manufacturing jobs, with related charts and icons.
Cover slide for a program titled 'Innovative Resilience: Creating Technology and Training Centers in Puerto Rico,' part of an international connector program.

Your Big Year's parent company International Connector developed another initiative called Innovative Resilience, bringing technology and training to communities in Puerto Rico. Watch this video about the program and impact made by our partner Viasat: 


Learn how organizations including your peers work towards this Global Goal

A graphic promoting STEM education to children. It features a person's photo, Gilbert Andanje from Kenya, along with the United Nations Sustainable Development Goals icon for Industry, Innovation, and Infrastructure (Goal 9).

RoboKid is an organization that is looking to impart STEAM-education to children through experiential learning. The name was coined from two words, robots and kids. One video I watched online on YouTube by, Sugita Mitra from India. This video is featured on the UN's channel and is referred to in their illustration of how opportunity for all is possible suggesting potential is everywhere. 

It is an experiment that was done in 2001 that would later be known as a hole in the wall experiment. I think most people are familiar with it and it's an experiment where he embedded a computer in a wall for kids to access it on the other side of the wall facing the street. At the time in India, I think the kids knew very little about computers, but surprisingly, a few months later, he found kids playing games on the computer.

And so it's from that point that he proved that children can learn if given opportunity, if they're led to do things they enjoy or in their own way, they can learn, they can find the ways around stuff. I think that's what pretty much inspired me. It's incredible!